MSP Games, LLC

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Micro Play-Break: Castles was the first game MSP Games, LLC produced through Kickstarter.

Micro Play-Break: Castles was the first game MSP Games, LLC produced through Kickstarter.

Throughout the campaign, various campaign images. I had to figure out how to take what was made for one specific purpose and use it for something else. These were created using the illustrations that the artist provided for the game cards.

Throughout the campaign, various campaign images. I had to figure out how to take what was made for one specific purpose and use it for something else. These were created using the illustrations that the artist provided for the game cards.

On the left are various banner ads I designed for the Castles campaign. On the right is a Facebook ad and an after campaign ad.

On the left are various banner ads I designed for the Castles campaign. On the right is a Facebook ad and an after campaign ad.

Left: the Battle Board that was unlocked when a Pledge Goal was met. Right: Section Dividers for the Kickstarter page. Under each of these heading would have been a few sentences or paragraphs and/or imagery that pertained to the particular section.

Left: the Battle Board that was unlocked when a Pledge Goal was met. Right: Section Dividers for the Kickstarter page. Under each of these heading would have been a few sentences or paragraphs and/or imagery that pertained to the particular section.

These are examples of the information/imagery that went into each Pledge Level. They needed to include as much information and imagery as possible about what that Pledge Level included.

These are examples of the information/imagery that went into each Pledge Level. They needed to include as much information and imagery as possible about what that Pledge Level included.

These are what the Funding Goals looked like. They allowed supporters to see how much funding the campaign had raised and if there were any special items that meeting the funding goal unlocked. Left: How the Goals appeared before the dollar amount had been raised. Right: How the Goals appeared after the dollar amount had been met or exceeded.

These are what the Funding Goals looked like. They allowed supporters to see how much funding the campaign had raised and if there were any special items that meeting the funding goal unlocked.
Left: How the Goals appeared before the dollar amount had been raised. Right: How the Goals appeared after the dollar amount had been met or exceeded.

These are some of the various other graphic pieces I produced for the Castles campaign. Top Left: Tuck box product package design. Right: Mobile and Desktop wallpapers for both editions of the game. Bottom Left: Supporter images for both editions of the game.

These are some of the various other graphic pieces I produced for the Castles campaign. Top Left: Tuck box product package design. Right: Mobile and Desktop wallpapers for both editions of the game. Bottom Left: Supporter images for both editions of the game.

Rack card instructions and Quick reference cards for both the Standard Edition and the Special Edition. The biggest challenge on the instructions, was getting all the gameplay example images to fit and still have all the text be readable.

Rack card instructions and Quick reference cards for both the Standard Edition and the Special Edition. The biggest challenge on the instructions, was getting all the gameplay example images to fit and still have all the text be readable.

Micro Play-Break: Kingdoms was the second game produced by MSP Games, LLC. Again you will see how I used the lovely illustrations (by Fabrice Weiss) in many different ways in order to create all the necessary graphic elements for the Kickstarter Campaign.

Here we have three versions of the Campaign Image. Not much changed but the banners and text.

Three examples of the Pledge Level graphics I created. This campaign was particularly challenging because the higher Pledge Levels included so many things!

Add- On graphics. As you can see, this campaign allowed you to purchase the first game MSP Games produced: Micro Play-Break: Castles.

Section Headings for the Kickstarter page. You’ll notice I made use of the decorative border frequently. I had to piece it together for each different use. I was really inspired on this campaign by old illuminated manuscripts.

Stretch Goal graphics. Left: How they appeared while the goal was unmet. Right: How they appeared after the goal was met.

Photographs of other campaign related objects. Clockwise from Top Left: Illustrating the durability of the Tyvek game board, The canvas print of the original artwork for the Kingdoms campaign, The wooden game board and playing pieces, Illustrating the Tyvek game boards portability, The game cards during and after full submersion in water.

Additional elements. Clockwise from Top Left: Desktop Wallpaper followed by a mobile wall paper, Tuck box package design, Game board design front and back, Desktop Wallpaper of same design as mobile.

The Instructions were done on a tri-fold brochure style. This is the front, back and inside flap of the instructions. At right is the front and back of the Quick Reference card.

The inside of the tri-fold instructions. As usual, the challenge was getting the text placed nicely while still including the necessary example imagery.

Micro Play-Break: Duel was the third game produced by MSP Games. There were two versions of this game as well- the Standard Edition and the Special Edition.

Micro Play-Break: Duel was the third game produced by MSP Games. There were two versions of this game as well- the Standard Edition and the Special Edition.

Three examples of the Campaign images produced for the Duel Kickstarter. The first image on the left was the original image, the subsequent images were used towards the end of the campaign and made use of the Standard and Special Edition characters.

Three examples of the Campaign images produced for the Duel Kickstarter. The first image on the left was the original image, the subsequent images were used towards the end of the campaign and made use of the Standard and Special Edition characters.

The game cards for the Standard Edition. The outside edges are the score cards, then the character cards and the attack and block cards below.

The game cards for the Standard Edition. The outside edges are the score cards, then the character cards and the attack and block cards below.

The Stretch Goal headings in the unmet (left) and met versions (right), and the Section dividers. The backgrounds, borders, and imagery is all busy so I used a simple block text for readability.

The Stretch Goal headings in the unmet (left) and met versions (right), and the Section dividers. The backgrounds, borders, and imagery is all busy so I used a simple block text for readability.

Three examples of the Pledge Level graphics and three examples of the Add On graphics. Here you get a glimpse of the Special Edition art.

Three examples of the Pledge Level graphics and three examples of the Add On graphics. Here you get a glimpse of the Special Edition art.

Other Imagery created for the Campaign. On the left are photographs of the portability and durability. On the right is the after campaign image.

Other Imagery created for the Campaign. On the left are photographs of the portability and durability. On the right is the after campaign image.

The battle boards for each version of Micro Play-Break: Duel. At right are the instructions for the game- No separate version was made for the special edition.

The battle boards for each version of Micro Play-Break: Duel. At right are the instructions for the game- No separate version was made for the special edition.

 

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